Design Patterns: Don’t Repeat Yourself in C#

Have you ever heard the term DRY, as in “Keep your code DRY”? DRY refers to one of the foundational design principles in C# programming. It stands for Don’t Repeat Yourself. On the surface, that sounds so easy to do. However, as you will see in this video, there is a lot to think through when trying to get this right. From thinking through where to put code to ensuring that you don’t repeat yourself in testing and bug fixing, there is a lot beneath the surface of simply keeping code DRY.

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