With both iPhone and Android platforms covered with Mono (MonoTouch and MonoDroid), this video discusses how Mono covers a whole range of other mobile topics such as Windows Phone 7 and HTML 5 and mobile websites. Watch this video on http://ndc2011.macsimum.no/mp4/Day2%20Thursday/Track4%201500-1600.mp4
The next release of Windows Phone (codenamed “Mango”) marks a major step forward for developers. With the addition of features like multitasking, local tile updates, sockets, local databases, Silverlight?XNA integration, and more, developers will be able to build amazing new experiences for Windows Phone. This video covers the major new features coming in Mango with […]
This video presents the foundations of great application design for Windows Phone and how to use them to build outstanding applications that will stand out and get noticed.
This video explores how the phone uses themes and styles. We will focus on how to determine which theme is being used as well as learning how to swap out our resource files which are used by our application based on the active theme. Knowing which theme is in use will allow your application to […]
In this episode we are going to take a look at store data in Isolated Storage on the phone. Storing data in Isolated Storage on the phone is critical because there is no sql database which can run on the phone at this point. In this episode we will look at how we can store […]
This video takes a look at how to handle tombstoning (when your application is not longer in focus, but is not shut down yet) in your Windows Phone 7 (WP7) application. When building out a WP7 application it is critical that your application can handle Tombstoning and rebuild itself as needed. This is to allow […]
This session covers tools available to the developer for building XNA games including debugging, emulation, and performance. Special emphasis is placed on best practices for managed code performance and .NET profiling tools you can use to optimize your games for windows phone.